Image - 2026-10-07 13:54
Art style: 3D Pixar. Юлия sitting further back in the frame; Подруга standing in the near foreground. Юлия is sitting on chair further back in the frame in the foreground. Torso turned screen-left. Head turned screen-left. Eyes on none (eyes closed). Holding cup to lips. Blissful. Юлия wears кремовый объёмный свитер, прямые брюки. Partially behind none. Подруга is standing on floor in the near foreground in the background. Torso facing away from camera. Head facing away from camera. Eyes on wall. Pressing phone to ear. Panicked. Подруга wears строгий тёмно-синий пиджак. Partially behind none. Wide shot from a low angle, 9:16. Horizon level. Deep focus, exaggerated perspective. Foreground: table edge, Юлия. Midground: empty space. Background: large window, Подруга. Key light background (window), cold blue rim light. Sharp shadows away from the window. Focus: background. Dominant palette: cyan, navy, gold, black. SPATIAL LOCK: Юлия is much larger in frame, out of focus in extreme foreground. GAZE LOCK: Юлия head turned screen-left eyes on none (eyes closed); Подруга head facing away from camera eyes on wall. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Подруга: Женщина около 35 лет. Длинные прямые тёмные волосы, карие глаза, широко раскрытые в постоянном напряжении. Строгий тёмно-синий пиджак, белая рубашка, тёмные брюки, на запястье массивные наручные часы. Волосы слегка растрёпаны, поза напряжённая, плечи приподняты. Освещение контрастное, подчёркивающее усталость. Reference images context (match the visual style and elements from these): - Героиня: лицо, причёска каре, очки в бордовой оправе. Внешность брать строго с этого фото, в мультяшном стиле. (general): brand asset — use as visual context - Юлия, главная героиня, утверждённый мультяшный портрет: лицо, каре до подбородка с мягкой волной, русые волосы, бордовые квадратные очки. Рисовать её точно такой. (general): brand asset — use as visual context
Бесплатный старт · Генерация видео и картинок с ИИ за секунды