Image - 2026-11-10 09:40
Art style: 3D Pixar. Use the approved Beaver character reference as the exact character identity. Preserve his original appearance, proportions, warm brown fluffy fur, beige muzzle and chest, large expressive dark brown eyes, dark nose, two prominent front teeth, large flat textured tail and orange knitted beanie with pom-pom. Do not redesign the character. Create a premium cinematic realistic 3D animated scene inside the exact 12 STOREEZ office from the provided office reference image. Preserve the real interior: dark walnut built-in shelving and wall panels with warm integrated LED lighting, walnut communal tables, dark chocolate leather seating, cream natural-stone cylindrical columns, panoramic windows with beige roller blinds and warm premium fashion-house atmosphere. The Beaver stands naturally in the office, facing the camera with a friendly, confident expression. He holds a modern smartphone in one paw, slightly turned toward the viewer. The phone screen displays a clean Telegram interface with the 12 STOREEZ Feedback Bot chat visible. Keep the interface simple and legible, without invented text or extra logos. Vertical 9:16 composition, medium shot, cinematic warm lighting, realistic detailed fur, premium materials, polished high-end animated film aesthetic. Beaver is the only living character in the scene. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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