Image - 2026-11-11 21:39
Art style: 3D Pixar. Leo crouching in the middle ground; maya standing further back in the frame. Leo is crouching on rubber gym matting in the middle ground in the midground. Torso facing camera. Head facing camera. Eyes on forward. Gripping barbell. Proud and relieved. Leo wears grey moisture-wicking t-shirt and dark blue athletic shorts. Maya is standing on rubber gym matting further back in the frame in the midground. Torso in three-quarter turn to screen-left. Head in three-quarter turn to screen-left. Eyes on leo. Clapping. Cheerful and approving. Maya wears teal athletic tank top and black compression leggings. Barbell sits in the middle ground in the midground. Wide shot at eye level, 9:16. Horizon middle. Wide shot to show the completed goal. Foreground: clean gym floor. Midground: Leo squatting and Maya cheering. Background: gym with floor-to-ceiling windows. Key light from rear right, warm golden hour sunlight. Soft. Focus: Leo's improved form. Dominant palette: Sunny Yellow, Teal, Grey. SPATIAL LOCK: Maya has moved closer to Leo to encourage him. GAZE LOCK: leo head facing camera eyes on forward; maya head in three-quarter turn to screen-left eyes on leo. This is a single frozen instant (post action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character identity reference (face, age, build and clothing only): - Виктория : Viktoria — an earnest beginner gym-goer in her late twenties, centered in a bright modern fitness studio with rubber flooring, dumbbell racks and a mirrored wall filling the sides. She has a soft, rounded friendly face, warm fair skin, rosy cheeks and large expressive hazel eyes with a slightly nervous, trying-her-best smile. Her light-brown hair is pulled into a messy high ponytail with a few loose strands and a fabric headband. Her build is average and a little untoned, soft midsection. She wears a coral-pink sleeveless tank top, high-waisted teal leggings, fingerless gym gloves, and clean white training sneakers with chunky soles. Her posture is slightly awkward — rounded shoulders and uneven stance, holding a light dumbbell with clumsy, incorrect form. The SCENE description determines the cast, number of people, actions, setting and framing. Include every character it calls for together in this scene; do not turn it into a solo character portrait.
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