Image - 2026-11-12 16:37
Art style: 3D Pixar. Alice sitting in the middle ground. Alice is sitting on car seat in the middle ground in the midground. Torso in right profile. Head in right profile. Eyes on road. Wiping eye with back of hand. Angry and determined. Medium close-up at eye level, 9:16. Profile view to show the hand movement. Key light side, mixed. Focus: Alice's hand and face. Dominant palette: deep teal, skin tones, black. SPATIAL LOCK: window is right next to her head. GAZE LOCK: Alice head in right profile eyes on road. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character identity reference (face, age, build and clothing only): - Элис: Молодая женщина лет двадцати пяти с тонкими чертами лица и пронзительными голубыми глазами. У нее растрепанные светлые волосы средней длины, выбивающиеся из-под прядей. Кожа бледная, на щеках едва заметный румянец от волнения. Она выглядит изможденной, но решительной. Освещение холодное, с резкими тенями от приборной панели автомобиля, создающими драматичный контраст на ее лице. Фон — темный интерьер современного автомобиля с кожаными сиденьями. The SCENE description determines the cast, number of people, actions, setting and framing. Include every character it calls for together in this scene; do not turn it into a solo character portrait.
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