Image - 2026-11-15 01:06
Art style: 3D Pixar Style. Charlik standing in the middle ground. Charlik is standing on grass in the middle ground in the midground. Torso facing camera. Head facing camera. Eyes on camera. Warm smile. Medium shot at eye level, 9:16. Vertical 9:16 framing, locked-off after previous running shot. Key light front, soft. Focus: charlik's face. Dominant palette: bright green, golden yellow, soft beige. GAZE LOCK: charlik head facing camera eyes on camera. This is a single frozen instant (post action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: A high-fidelity 3D CGI animation style featuring soft, tactile fur textures, expressive oversized eyes, and smooth, rounded character designs. The lighting is warm and cinematic, utilizing a bright, cheerful color palette to create a friendly and polished aesthetic typical of modern feature-length animation. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character identity reference (face, age, build and clothing only): - Чарлик: on all four paws, correctly oriented and centered — Charlik, a cheerful friendly young dog, the story's hero. A small-to-medium mixed-breed pup with a rounded fluffy body and soft golden-caramel fur, a creamy lighter chest and muzzle, and warm chestnut patches over his back and floppy ears. Big round expressive dark-brown eyes full of joy, a shiny black button nose, a wide open happy smile with tongue slightly out. Long droopy ears that flap, a fluffy curved tail mid-wag, four sturdy paws with little pink pads, a simple bright red collar around his neck. Lively bouncy stance, playful and inviting expression. Setting: a sunny open green meadow with soft grass and a few tall tree trunks behind him. No text. The SCENE description determines the cast, number of people, actions, setting and framing. Include every character it calls for together in this scene; do not turn it into a solo character portrait.
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